Re: Четырехмерная графика
Добавлено: 14 мар 2007, 13:22
и так матрицы поворота для 4д
x
[ 1 0 0 0 ]
[ 0 cos(a) -sin(a) 0 ]
[ 0 sin(a) cos(a) 0 ]
[ 0 0 0 1 ]
y
[ cos(a) 0 sin(a) 0 ]
[ 0 1 0 0 ]
[ -sin(a) 0 cos(a) 0 ]
[ 0 0 0 1 ]
z
[ cos(a) -sin(a) 0 0 ]
[ sin(a) cos(a) 0 0 ]
[ 0 0 1 0 ]
[ 0 0 0 1 ]
t
[ cos(a) 0 0 -sin(a) ]
[ 0 1 0 0 ]
[ 0 0 1 0 ]
[ sin(a) 0 0 cos(a) ]
Вопрос: как сделать правильную проекцию на 3д и на 2д
x
[ 1 0 0 0 ]
[ 0 cos(a) -sin(a) 0 ]
[ 0 sin(a) cos(a) 0 ]
[ 0 0 0 1 ]
y
[ cos(a) 0 sin(a) 0 ]
[ 0 1 0 0 ]
[ -sin(a) 0 cos(a) 0 ]
[ 0 0 0 1 ]
z
[ cos(a) -sin(a) 0 0 ]
[ sin(a) cos(a) 0 0 ]
[ 0 0 1 0 ]
[ 0 0 0 1 ]
t
[ cos(a) 0 0 -sin(a) ]
[ 0 1 0 0 ]
[ 0 0 1 0 ]
[ sin(a) 0 0 cos(a) ]
Вопрос: как сделать правильную проекцию на 3д и на 2д