Ничего, прилично получилось. Ещё звуковое сопровождение добавить
и приладу назвать правильно - спрос будет, что надо. Как запустил - только пошлые ассоциации
Приложение - MFC Dialog
Код: Выделить всё
#include "stdafx.h"
#include "expand.h"
#include "expandDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
static int counter = 0;
static int inc = 1;
// кое-что пропущено
CExpandDlg::CExpandDlg(CWnd* pParent /*=NULL*/)
: CDialog(CExpandDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CExpandDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CExpandDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CExpandDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CExpandDlg, CDialog)
//{{AFX_MSG_MAP(CExpandDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CExpandDlg message handlers
BOOL CExpandDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
SetTimer( WM_TIMER, 25L, NULL );
return TRUE; // return TRUE unless you set the focus to a control
}
void CExpandDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CExpandDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CExpandDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CExpandDlg::OnTimer(UINT nIDEvent)
{
CRect rect;
if( counter == 10 ) inc = -1;
if( counter == 0 ) inc = 1;
this->GetWindowRect( rect );
this->ClientToScreen( rect );
rect.InflateRect(inc,inc);
this->ScreenToClient( rect);
MoveWindow( rect );
counter += inc;
CDialog::OnTimer(nIDEvent);
}
"Особое внимание начинающих аквариумистов хотим обратить на то, что рыбки никогда не спят на спинке!" (c)
viel spass, DeeJayC